package game.graphics.shader
{
	import away3d.core.base.*;
	import away3d.core.managers.*;
	import engine.graphics.lighting.*;
	import flash.display3D.*;
	
	public class RxShaderFamilyPointLight extends RxShaderFamilyLightBase
	{
		private var m_pointLight:RxPointLight;
		public static const FEATURE_DEFAULT:uint = 0;
		public static const FEATURE_BASIC:uint = 1;
		
		public function RxShaderFamilyPointLight(param1:Context3D)
		{
			super(param1);
			this.m_pointLight = null;
		}
	}
}